Description
This open access book outlines a series of practice-based methods for undertaking research, particularly with children, young people, and marginalised groups, such as physical computing, gaming engines, virtual/digital materials, and analogue making. Drawing on case studies of research in action with hybrid arts practices and creative uses of digital media, it presents new methodologies and methods that prompt non-standard ontological positions and knowledge building, centred on creative, affective and active responses to educational and societal challenges. In the face of climate emergency and the collapse of mental health, the authors prompt us to turn to our capacity for play and inter-relational performance, integrated with our bodies and imaginations. An invaluable read for educators at all levels, researchers, artists and designers interested in creative methodological practices beyond the binaries of quantitative and qualitative research, this groundbreaking volume reframes topics and practices from the humanities, arts, media, and education into new, interdisciplinary perspectives.
